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Six icons morphing one into the next on a loop. flubber pre-computes a tween between each adjacent pair; useTransform reads a single progress motion value and routes to whichever interpolator is active.
flubber.interpolate(a, b) precomputes the segment-matched tween between each
adjacent pair once — flubber is expensive per-call, so we never recompute mid-flight.useMotionValue(0) drives the whole loop. useTransform reads its value: integer part = which interpolator, fractional part = where in the tween.
The path string is recomputed every frame from those two pieces.animate(0, target) walks the motion value imperatively; onComplete advances pathIndex and the $effect picks up the next leg. onDestroy stops the in-flight
animation so unmount can't strand the value.