<script lang="ts">
import { animate, useMotionValue, useTransform } from '@humanspeak/svelte-motion'
import { interpolate } from 'flubber'
import { onDestroy } from 'svelte'
// Morph through a sequence of SVG paths (lightning → hand → plane
// → heart → note → star → lightning). flubber computes the
// tween between each adjacent pair once; `useTransform` reads a
// single normalised progress motion value and snaps to whichever
// interpolator is active.
const lightning = 'M7 2v11h3v9l7-12h-4l4-8z'
const hand =
'M23 5.5V20c0 2.2-1.8 4-4 4h-7.3c-1.08 0-2.1-.43-2.85-1.19L1 14.83s1.26-1.23 1.3-1.25c.22-.19.49-.29.79-.29.22 0 .42.06.6.16.04.01 4.31 2.46 4.31 2.46V4c0-.83.67-1.5 1.5-1.5S11 3.17 11 4v7h1V1.5c0-.83.67-1.5 1.5-1.5S15 .67 15 1.5V11h1V2.5c0-.83.67-1.5 1.5-1.5s1.5.67 1.5 1.5V11h1V5.5c0-.83.67-1.5 1.5-1.5s1.5.67 1.5 1.5z'
const plane =
'M21 16v-2l-8-5V3.5c0-.83-.67-1.5-1.5-1.5S10 2.67 10 3.5V9l-8 5v2l8-2.5V19l-2 1.5V22l3.5-1 3.5 1v-1.5L13 19v-5.5l8 2.5z'
const heart =
'M12 21.35l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.54L12 21.35z'
const note =
'M12 3v10.55c-.59-.34-1.27-.55-2-.55-2.21 0-4 1.79-4 4s1.79 4 4 4 4-1.79 4-4V7h4V3h-6z'
const star =
'M12 17.27L18.18 21l-1.64-7.03L22 9.24l-7.19-.61L12 2 9.19 8.63 2 9.24l5.46 4.73L5.82 21z'
// Lightning duplicated at end for seamless loop
const paths = [lightning, hand, plane, heart, note, star, lightning]
const colors = ['#fff312', '#ff0088', '#dd00ee', '#9911ff', '#0d63f8', '#0cdcf7', '#4ff0b7']
// Pre-compute flubber interpolators once (expensive operation)
const pathInterpolators = paths.map((p, i) => {
if (i === paths.length - 1) return null // last→first not needed (we snap)
return interpolate(p, paths[i + 1], { maxSegmentLength: 0.1 })
})
const progress = useMotionValue(0)
const fill = useTransform(
progress,
paths.map((_, i) => i),
colors
)
// Use function form — calls cheap pre-computed interpolator per frame
const path = useTransform(() => {
const v = progress.get()
const i = Math.min(Math.floor(v), paths.length - 2)
const t = v - i
if (t < 0.001) return paths[Math.max(0, i)]
const interp = pathInterpolators[i]
if (!interp) return paths[i]
return interp(t)
}, [progress])
let pathIndex = $state(0)
let animation: ReturnType<typeof animate> | undefined
$effect(() => {
// Read pathIndex to subscribe
const target = pathIndex
animation?.stop()
animation = animate(progress.get(), target, {
duration: 1.0,
ease: 'easeInOut',
onUpdate: (v: number) => progress.set(v),
onComplete: () => {
if (target === paths.length - 1) {
// Snap back to 0 (same shape — lightning) then animate to 1
progress.set(0)
pathIndex = 1
} else {
pathIndex = target + 1
}
}
})
})
onDestroy(() => {
animation?.stop()
})
</script>
<svg width="400" height="400">
<g transform="translate(10 10) scale(17 17)">
<path d={$path} fill={$fill} />
</g>
</svg>
<script lang="ts">
import { animate, useMotionValue, useTransform } from '@humanspeak/svelte-motion'
import { interpolate } from 'flubber'
import { onDestroy } from 'svelte'
// Morph through a sequence of SVG paths (lightning → hand → plane
// → heart → note → star → lightning). flubber computes the
// tween between each adjacent pair once; `useTransform` reads a
// single normalised progress motion value and snaps to whichever
// interpolator is active.
const lightning = 'M7 2v11h3v9l7-12h-4l4-8z'
const hand =
'M23 5.5V20c0 2.2-1.8 4-4 4h-7.3c-1.08 0-2.1-.43-2.85-1.19L1 14.83s1.26-1.23 1.3-1.25c.22-.19.49-.29.79-.29.22 0 .42.06.6.16.04.01 4.31 2.46 4.31 2.46V4c0-.83.67-1.5 1.5-1.5S11 3.17 11 4v7h1V1.5c0-.83.67-1.5 1.5-1.5S15 .67 15 1.5V11h1V2.5c0-.83.67-1.5 1.5-1.5s1.5.67 1.5 1.5V11h1V5.5c0-.83.67-1.5 1.5-1.5s1.5.67 1.5 1.5z'
const plane =
'M21 16v-2l-8-5V3.5c0-.83-.67-1.5-1.5-1.5S10 2.67 10 3.5V9l-8 5v2l8-2.5V19l-2 1.5V22l3.5-1 3.5 1v-1.5L13 19v-5.5l8 2.5z'
const heart =
'M12 21.35l-1.45-1.32C5.4 15.36 2 12.28 2 8.5 2 5.42 4.42 3 7.5 3c1.74 0 3.41.81 4.5 2.09C13.09 3.81 14.76 3 16.5 3 19.58 3 22 5.42 22 8.5c0 3.78-3.4 6.86-8.55 11.54L12 21.35z'
const note =
'M12 3v10.55c-.59-.34-1.27-.55-2-.55-2.21 0-4 1.79-4 4s1.79 4 4 4 4-1.79 4-4V7h4V3h-6z'
const star =
'M12 17.27L18.18 21l-1.64-7.03L22 9.24l-7.19-.61L12 2 9.19 8.63 2 9.24l5.46 4.73L5.82 21z'
// Lightning duplicated at end for seamless loop
const paths = [lightning, hand, plane, heart, note, star, lightning]
const colors = ['#fff312', '#ff0088', '#dd00ee', '#9911ff', '#0d63f8', '#0cdcf7', '#4ff0b7']
// Pre-compute flubber interpolators once (expensive operation)
const pathInterpolators = paths.map((p, i) => {
if (i === paths.length - 1) return null // last→first not needed (we snap)
return interpolate(p, paths[i + 1], { maxSegmentLength: 0.1 })
})
const progress = useMotionValue(0)
const fill = useTransform(
progress,
paths.map((_, i) => i),
colors
)
// Use function form — calls cheap pre-computed interpolator per frame
const path = useTransform(() => {
const v = progress.get()
const i = Math.min(Math.floor(v), paths.length - 2)
const t = v - i
if (t < 0.001) return paths[Math.max(0, i)]
const interp = pathInterpolators[i]
if (!interp) return paths[i]
return interp(t)
}, [progress])
let pathIndex = $state(0)
let animation: ReturnType<typeof animate> | undefined
$effect(() => {
// Read pathIndex to subscribe
const target = pathIndex
animation?.stop()
animation = animate(progress.get(), target, {
duration: 1.0,
ease: 'easeInOut',
onUpdate: (v: number) => progress.set(v),
onComplete: () => {
if (target === paths.length - 1) {
// Snap back to 0 (same shape — lightning) then animate to 1
progress.set(0)
pathIndex = 1
} else {
pathIndex = target + 1
}
}
})
})
onDestroy(() => {
animation?.stop()
})
</script>
<svg width="400" height="400">
<g transform="translate(10 10) scale(17 17)">
<path d={$path} fill={$fill} />
</g>
</svg>