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A single turn motion value sweeps 0 → 1 on an infinite linear loop. useMotionTemplate composes it into a conic-gradient(from <turn>turn, …) string that paints two layers — the crisp border ring and a blurred, radially-masked glow that spills a soft halo from under the card edges.
useMotionValue(0) holds the rotation. On mount, animate(turn, [0, 1], …) with ease: 'linear', duration, and repeat: Infinity loops it forever; the returned
controls are stopped on cleanup.useMotionTemplate interpolates turn into conic-gradient(from ${turn}turn, …). The composed string re-emits
every frame, driving both gradient layers from one source.mask-image so only the spill at the edges shows — a soft halo without a second
animation.Hmm, that's a tough one... The traditional answer is 42, but I don't think that's clever enough for this demo application. Let me search the internet for some answers.